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[READ-ONLY] - Index page.Getting Started with FlashDevelop on Windows 10 | Swift Software GroupFlashdevelop windows 10
FlashDevelop is a free, open source code editor for Windows designed specifically for Flash ActionScript, and is my personal code editor of choice while developing games. Go to the FlashDevelop website and download the latest version. Click this button on the main page to download the latest version. A window will appear. Choose the Location you want the project to be created there is a checkbox at the bottom; if you want a folder to be created for the project, check this.
You can leave the Package field blank. You will now see a Project dialogue to the right, with three different folders in it. Expand the src source folder, and open up Main. This will open up in a new tab in FlashDevelop. In that case, you probably have the wrong or outdated debugger player installed, so try installing a different one and seeing if it works.
If compilation fails completely, it's likely that something went wrong in the installation process, so you'll have to install the required components manually. First we need to download the Flex 4 SDK. This is the free codebase provided by Adobe that allows you to develop Flash games; so in order for FlashDevelop to build Flash SWF files, we need to download Flex and tell FlashDevelop where to find it.
Go to this page and download it. Now, we have to install the debugger version of Flash Player. So go to this page and scroll down to here:. Adobe Flash Player 10 Debugger Versions aka debug players or content debuggers. Below this header are a selection of downloads of the Flash Player debugger. This will open up a window with a bunch of tabs on the left side and program options for each on the right.
Set this location to where you unzipped the Flex SDK files in the previous step. Then select the FlashViewer tab on the left side, and set the External Player Path to the location of your Debug Flash Player downloaded in the previous step. Setting Up FlashDevelop. Set up your new project like this, but choose your own Location on your hard drive. Sprite ; import flash. Your Output tab should look like this. Set the location of your Flex SDK files. Set the location of your debug Flash Player.
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